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My technique for the shader-based dynamic 2D shadows

It’s been a long time coming, but finally I get the time to explain the technique I came up with for drawing shader-based dynamic 2D shadows. If you want to dive right into the code, you can go to the...

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My first game and AmusedSloth site launched!

The company I work at, where I’m leading the efforts of the Windows Phone 7 department, has just launched our new site, with our identity for all our current and future mobile games and apps (and...

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XNA 4.0 version of the Deferred Rendering code

Roy Triesscheijn just posted an updated version of the code he obtained after following my Deferred Rendering tutorial. You can read all about it on Roy’s blog, here. So we now have a working 4.0...

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Screen-space deformations in XNA for WP7

I posted a new tutorial recently about applying deformations as a post-processing… process using only stuff available in the Reach profile, without any shaders. This configuration is useful for Windows...

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In case you missed it…

Here’s the teaser trailer for Chickens Can’t Fly. Enjoy!

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Chickens Can Dream

Well, this caught me off-guard… When we submitted the game last Sunday, I was hoping the game would get through certification sooner, but apparently it decided to come out just as I was starting my...

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MVP Summit 2011

The first week of March I was together with a few other XNA MVPs at the Microsoft MVP Summit 2011 in Seattle. I’d love to be able to tell you stuff we’ve learned there, or as Andy would also wish, to...

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License Updated

Hi all, I’ve updated the license for all code downloadable from this site. The licensing terms can be read here. In short, the code is licensed under MIT, so you can use it freely (unless otherwise...

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2D Skeletal Animations

What is your preferred way of doing animations in 2D? Most of you will probably answer “spritesheets”, and you’d be right. Creating animations using spritesheets is quick, easy, there are helpful...

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2D Pie Drawing updated to 4.0

UberGeekGames just provided me with an version of the Pie Drawing sample, updated to XNA 4.0 You can find it on the sample’s page, or download it directly from here. Enjoy!

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Chickens Can’t Fly is Live!

Chickens Can’t Fly, the Must Have Game of the week on Windows Phone 7 is now purchaseable! Get it with one of the links below. Web Marketplace Link Direct Marketplace Link The game was developed by me...

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Re-post: fur rendering tutorial

A while back, I had a nice article on sgtconker.com about fur rendering. The tutorial is now also available here: http://www.catalinzima.com/tutorials/fur-rendering/ The code is still what it was back...

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Postprocessing effects on WP7, Part I

One of the things I miss most when programming for Windows Phone 7 are shaders. As you can probably see in the other samples of this site, I am quite fond of them, so they were greatly missed in all my...

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Postprocessing effects on WP7, Part II

For the first part of this mini-series, please read: Postprocessing effects on WP7, Part I Starting from where we left of, this part will be focused on a single effect: random noise. Random Noise My...

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Postprocessing effects on WP7, Part III

Previous parts in this mini-series: Postprocessing effects on WP7, Part I Postprocessing effects on WP7, Part II In this third and final part of this series of samples related to postprocessing on WP7,...

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Getting Started with Direct3D on Windows Phone 8

One of my favorite things about XNA was the ability to just start Visual Studio, create a new project, and start adding game code. My purpose in the next few blog posts will be to try and make 2D game...

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Converting textures to .dds

As I wrote in my previous post, Windows Phone 8 does not support WIC components, which means that unless you want to write a .png loader manually, you need to have your textures in .dds format. Which...

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Dissecting the empty Windows Phone Direct3D App template

One thing that can be off-putting when migrating from XNA to Direct3D on Windows Phone 8 is the empty default project template. In XNA projects, an empty project simply contained the Game1.cs class,...

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A word on Matrices

Working on a sample regarding Orientation in a Direct3D app on Windows Phone 8, I came upon the need to clarify why I’m writing some math code in a specific way. Coming from XNA to C++/DirectX11 might...

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Handling Orientation in a Windows Phone 8 game

So you want to make a landscape game, or a game that supports both portrait and landscape mode in your Direct3D game for Windows Phone 8… I had quite a few requests for such a sample, and documentation...

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